Playing with Data: Procedural Generation of Adventures from Open Data

Authors

  • Gabriella A.B. Barros
  • Antonios Liapis
  • Julian Togelius

Keywords:

data games, procedural content generation, adventure games, open data, wikipedia

Abstract

This paper investigates how to generate simple adventure games using open data. We present a system that creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together. The Wikipedia articles are transformed into game objects (locations, NPCs and items) via constructive algorithms that also rely on geographical information from OpenStreetMaps and visual content from Wikimedia Commons. The different game objects generated in this fashion are linked to- gether via clues which point to one another, while additional false clues and dead ends are added to increase the exploration value of the final adventure game. This information is presented to the user via a set of game screens and images. Inspired by the “Where in the World is Carmen Sandiego?” adventure game, the end result is a generator of chains of followable clues.

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Published

2016-01-01

Bibtex

@Conference{digra801, title ="Playing with Data: Procedural Generation of Adventures from Open Data", year = "2016", author = "Barros, Gabriella A.B. and Liapis, Antonios and Togelius, Julian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/801}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}