Integrating Curiosity and Uncertainty in Game Design
Keywords:
game design, games, curiosity, uncertaintyAbstract
Curiosity as a psychological state or trait is characterized by a preference for uncertainty that motivates responses such as exploring, manipulating, and questioning. Given the established link between curiosity and player engagement levels, game designers can thus induce curiosity by creating or increasing the salience of information gaps. To this end, a thorough understanding of curiosity its varieties, antecedents, and consequences is an essential addition to the designer’s toolbox. This paper reviews five key types of curiosity: perceptual curiosity, manipulatory curiosity, curiosity about the complex or ambiguous, conceptual curiosity, and adjustivereactive curiosity. It further examines a variety of game examples to show how each form can manifest during play. In addition, the present analysis ties established understandings of curiosity to Costikyan’s wellknown theory of uncertainty in games, proposing that designers can employ uncertainty to motivate, manipulate, and accommodate players’ curiosity levels.Downloads
Published
2016-01-01
Bibtex
@Conference{digra793, title ="Integrating Curiosity and Uncertainty in Game Design", year = "2016", author = "To, Alexandra and Ali, Safinah and Kaufman, Geoff and Hammer, Jessica", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/793}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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