Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?

Authors

  • Kelly Bergstrom
  • Castell Suzanne de
  • Jennifer Jenson

Keywords:

avatars, rift, massively multiplayer online games, mmogs, abandoned accounts

Abstract

Massively Multiplayer Online Game (MMOG) player data has been used to investigate a variety of questions, ranging from the sociality of small groups, to patterns of economic decision making modeled across entire game servers. To date, MMOG player research has primarily drawn on data (e.g. server-side logs, observational data) collected while players (and their avatars) were actively participating in the gameworld under investigation. MMOGs are persistent worlds where avatars are held in stasis when the player logs out of the game, and this is a feature that allows players to return after an extended absence to “pick up where they left off”. In this paper we explore the sorts of information that can be gleaned by examining avatars after their creators have played them for the last time. Our preliminary findings are that “abandoned” avatars still contain a wealth of information about the people who created them, opening up new possibilities for the study of players and decision making in MMOGs.

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Published

2016-01-01

Bibtex

@Conference{digra791, title ="Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?", year = "2016", author = "Bergstrom, Kelly and de, Castell Suzanne and Jenson, Jennifer", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/791}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}