Critically Approaching the Playful and Participatory Genealogy of MOBAs

Authors

  • Josh Jarrett

Keywords:

moba, dota, league of legends, participatory culture, dispositif, platform studies

Abstract

This paper gives close attention to the term ‘Multiplayer Online Battle Arena’ (MOBA), establishing what it implies in popular discourses as a term with specific generic connotations and more critically, what its short but eventful history represents alongside wider participatory trends across the Internet. Despite its far reaching influence and now commonplace usage, MOBA is not a neutral term and it signals a precise transitional moment towards a new normalisation of playful, cultural and economic control for the genre. Through adapting Foucault’s term of the ‘dispositif’ and applying a genealogical approach towards mapping the transition from the mod of Defense of the Ancients (DotA) to the genre of MOBA, this paper argues that MOBAs continue to be laced in significant bottom-up movements and characteristics. It is these lingering characteristics of playful and participatory residue that many of the genres most notable game design and paratextual aspects can be found. However, it is also here that critical questions surrounding the platformed state of these relations also make themselves evident.

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Published

2016-01-01

Bibtex

@Conference{digra786, title ="Critically Approaching the Playful and Participatory Genealogy of MOBAs", year = "2016", author = "Jarrett, Josh", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/786}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}