Enacting aporia: Roger Caillois’ game typology as formalist methodology
Keywords:
game studies, formalism, semiotics, glossematics, game type rubrics, agôn (competition)Abstract
This game analysis experimentally transposes Louis Hjelmslev's linguistic methodology, for logically deducing semiotic schema from a given text, to the analysis of games. Roger Caillois' fourfold model of game type rubrics is therefore reconceptualized, as a logically coherent analytic framework, from which an analysis might proceed indefinitely. Such analysis was practiced on a Dutch translation of the board game Lord of the Rings, to observe how this game manifests Caillois' rubrics of agôn (competition), alea (chance), mimicry (role-playing), and ilinx (disruptive play). Game studies methods akin to Hjelmslev's work already exist, and Caillois' efforts are often reconceptualized. However, this present work finds valuable avenues of inquiry in synthesizing these two thinkers. In extending Hjelmslev's work, stratified images of interlinked categories and components now appear at play in games. By reconceptualizing Caillois' efforts, those two axes, along which his four rubrics seem divided, now point to valuable lines of future inquiry.Downloads
Published
2016-01-01
Bibtex
@Conference{digra775, title ="Enacting aporia: Roger Caillois’ game typology as formalist methodology", year = "2016", author = "Ottens, Michel", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/775}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
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