Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay

Authors

  • Alex Mitchell

Keywords:

close reading, defamiliarization, poetic gameplay

Abstract

Just as writers use specific literary devices to deliberately draw attention to a poem's form, in this paper I propose that game designers can make use of the structure of gameplay to draw attention to a game's formal qualities for "poetic" effect. Starting from Shklovsky's notion of defamiliarization and Utterback's concept of the poetic interface, I draw paral- lels between poetic language and the techniques used in games to create what I refer to as poetic gameplay. Through a close reading of Thirty Flights of Loving, I identify three pos- sible techniques for creating poetic gameplay: undermining the player's expectations for control, disrupting the chronological flow of time, and blurring the boundaries of the form. To demonstrate the potential use of these techniques for analysis, I discuss how these tech- niques appear in a range of games, suggesting that these techniques can serve as the basis for a more general set of techniques for creating poetic gameplay.

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Published

2016-01-01

Bibtex

@Conference{digra774, title ="Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay", year = "2016", author = "Mitchell, Alex", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/774}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}