You Say Jump, I Say How High? Operationalising the Game Feel of Jumping
Keywords:
game feel, game design, jumping, game input, modelling & simulationAbstract
This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jump- ing. The model supports the exploration, design and development of new jump implemen- tations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games.Downloads
Published
2016-01-01
Bibtex
@Conference{digra771, title ="You Say Jump, I Say How High? Operationalising the Game Feel of Jumping", year = "2016", author = "Fasterholdt, Martin and Pichlmair, Martin and Holmgård, Christoffer", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/771}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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