“Who Am ‘I’ in the Game?”: A Typology of the Modes of Ludic Subjectivity
Keywords:
phenomenology, perspective, point-of-view, subjectivity, embodimentAbstract
In order to arrive at an understanding of the formal structures by which an ‘I’ is established for the player towards the gameworld, this paper proposes a typology of the various modes of ludic subject-positioning. It highlights the ways in which each mode of ludic subject-positioning uses specific formal mechanisms to structure the player’s experience of the gameworld around a particular subjective , presenting relevant examples in each case.Downloads
Published
2016-01-01
Bibtex
@Conference{digra766, title ="“Who Am ‘I’ in the Game?”: A Typology of the Modes of Ludic Subjectivity", year = "2016", author = "Vella, Daniel", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/766}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.