“Who Am ‘I’ in the Game?”: A Typology of the Modes of Ludic Subjectivity

Authors

  • Daniel Vella

Keywords:

phenomenology, perspective, point-of-view, subjectivity, embodiment

Abstract

In order to arrive at an understanding of the formal structures by which an ‘I’ is established for the player towards the gameworld, this paper proposes a typology of the various modes of ludic subject-positioning. It highlights the ways in which each mode of ludic subject-positioning uses specific formal mechanisms to structure the player’s experience of the gameworld around a particular subjective , presenting relevant examples in each case.

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Published

2016-01-01

Bibtex

@Conference{digra766, title ="“Who Am ‘I’ in the Game?”: A Typology of the Modes of Ludic Subjectivity", year = "2016", author = "Vella, Daniel", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/766}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}