Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering
Keywords:
avatars, non-negative matrix factorization, archetypal analysis, unsupervised learningAbstract
Videogame avatars are more than visual artifacts—they express cultural norms and expec- tations from both the real world and the fictional world. In this paper, we describe how ar- tificial intelligence clustering can automatically discover distinct characteristics of players’ avatars without prior knowledge of a system’s underlying data structures. Using only avatar images collected from a study with 191 players, we applied two clustering techniques— namely non-negative matrix factorization and archetypal analysis—that automatically re- vealed and detected (1) an avatar’s gender, (2) regions that appeared to isolate shapes of items and accessories, and (3) aesthetic preferences for particular colors (e.g., bright or muted) and shapes for different body parts. These clusters correlated with players’ prefer- ences for character abilities, e.g., male avatars in dark clothes correlated with having high physical but low magic-casting attributes. These findings show that a bottom-up analysis of images can reveal explicit categories like gender, but also implicit categories like prefer- ences of players. We believe that such computational approaches can enable developers to (1) better understand players’ desires and needs, (2) quantitatively view how systems may be limited in supporting players, and (3) find actionable solutions for these limitations.Downloads
Published
2016-01-01
Bibtex
@Conference{digra759, title ="Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering", year = "2016", author = "Lim, Chong-U and Liapis, Antonios and Harrell, Fox D.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/759}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
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Papers
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