Combining Speech Intervention and Cooperative Game Design for Children with ASD

Authors

  • Natalie Lyon
  • David I. Leitman
  • Jichen Zhu

Keywords:

cooperative games, autism, prosody, interventions, case study

Abstract

The design of the digital game Feeling Factory explores how to combine systematic Autism intervention structures with play-centric game design in the area of prosodic speech therapy. The goal of the game is to improve emotional and grammatical, productive and receptive prosody in high-functioning children with ASD. Feeling Factory uses a two-player cooper- ative game that allows children with ASD to practice prosody with another person mediated by a game. This structure motivates practice of speech skills within the context of a live conversation partner, a key challenge for Autism intervention, and combines intervention- ist exercise with digitally mediated gameplay. A user study was conducted consisting of semi-structured interviews with a panel of seven experts and five children with ASD to help determine the potential benefits of this design model. The study resulted in a high recommendation from both groups, especially regarding the two-player cooperative game mechanics.

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Published

2016-01-01

Bibtex

@Conference{digra758, title ="Combining Speech Intervention and Cooperative Game Design for Children with ASD", year = "2016", author = "Lyon, Natalie and Leitman, David I. and Zhu, Jichen", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/758}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}