Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
Keywords:
esports, streaming, live-streaming, performance, pranks, trolls, aesthetics, frameAbstract
This article examines the functions of prank performance and troll performance for the aesthetics of personal live-streaming, i.e. the practice of live-streaming one’s personal performance via platforms such as Twitch.tv. The study is based on a close analysis of personal esport live-streamer Ali Larsen, aka Gross Gore, via a 12-month observation period. With help of Goffmanian frame theory the notions of interview frame and play frame are introduced as the basic cognitive tools for organizing personal esport live- stream experiences. The study concludes by proposing three factors that are vital for the aesthetics of personal live-streaming in general: (1) the feeling of affecting live-streams, (2) the suspense that derives from expecting something unexpected to happen in live- streams, and (3) the sharing of dramatic developments that occur in live-streams.Downloads
Published
2016-01-01
Bibtex
@Conference{digra749, title ="Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming", year = "2016", author = "Karhulahti, Veli-Matti", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/749}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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