4x Gamer as Myth: Understanding through Player Mythologies

Authors

  • Johnathan Harrington

Keywords:

4x, games, mythologies, semiotics, barthes, myth, remediation

Abstract

In this paper, we shall argue that games, being textual systems, can be understood semiotically - signs, or units, are being constantly renegotiated within the game due to their ergodicity. However, the mythologies outside of them remain, leading to a potential discrepancy between what is and what is understood. An understanding of player mythologies can, on one hand, help us formulate a better systemic classification of these interactions, while on the other hand, help us escape the restrictions the mythologies they belong in pose.

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Published

2016-01-01

Bibtex

@Conference{digra748, title ="4x Gamer as Myth: Understanding through Player Mythologies", year = "2016", author = "Harrington, Johnathan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/748}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}