Ludology, Narratology and Philosophical Hermeneutics
Keywords:
hermeneuticsAbstract
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.Downloads
Published
2014-01-01
Bibtex
@Conference{digra703, title ="Ludology, Narratology and Philosophical Hermeneutics", year = "2014", author = "Arjoranta, Jonne and Karhulahti, Veli-Matti", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/703}", booktitle = "Proceedings of Nordic DiGRA 2014 Conference"}
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