Feelies: The Lost Art of Immersing the Narrative
DOI:
https://doi.org/10.26503/dl.v2012i1.621Keywords:
immersion, feelies, narration, interactive fiction, adventure gamesAbstract
This paper discusses the materializations of story world entities that are distributed with game packaging, here referred to as feelies, as props that support narrative elements in story-driven digital games. The narrative support is suggested to function on global and local levels, where the first one refers to the immersive effects concerning the story world, and the latter to the immersive effects concerning the situation in which the player is accommodated to via a player character. Additionally, analog feelies are suggested to possess a tactile aspect that has the potential to enhance their immersive impact at both effective levels. These concepts will be explored through early text adventures Deadline (Infocom 1982) and Witness (Infocom 1983).Downloads
Published
2012-01-01
Bibtex
@Conference{digra621, title ="Feelies: The Lost Art of Immersing the Narrative", year = "2012", author = "Karhulahti, Veli-Matti", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2012i1.621}", booktitle = "Proceedings of Nordic DiGRA 2012 Conference"}
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