Should I stay or should I go? – Boundary maintaining mechanisms in Left 4 Dead 2
Keywords:
gameplay design patterns, goffman, frame analysis, pick up groups, ethnographyAbstract
In this paper we report an ethnographic study of Pick Up Groups (PUGs) in the game Left 4 Dead 2. Our aim with the study is to contribute with a deeper understanding of how these new social arenas are constituted by its’ participants and the role game design plays in structuring these encounters. As a deliberate attempt to go beyond the discussion in the game studies field about formalism versus play studies, we use both concepts from micro-sociology as well as concepts from the field of game design as our analytical framework. Our results shows that the dynamics of a PUG can be understood in relation to how players uphold and negotiate the boundary between the their in-game-identity based on their gaming skill and a other social relations outside of the game context.Downloads
Published
2012-01-01
Bibtex
@Conference{digra620, title ="Should I stay or should I go? – Boundary maintaining mechanisms in Left 4 Dead 2", year = "2012", author = "Linderoth, Jonas and Björk, Staffan and Olsson, Camilla", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/620}", booktitle = "Proceedings of Nordic DiGRA 2012 Conference"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.