Should I stay or should I go? – Boundary maintaining mechanisms in Left 4 Dead 2

Authors

  • Jonas Linderoth
  • Staffan Björk
  • Camilla Olsson

Keywords:

gameplay design patterns, goffman, frame analysis, pick up groups, ethnography

Abstract

In this paper we report an ethnographic study of Pick Up Groups (PUGs) in the game Left 4 Dead 2. Our aim with the study is to contribute with a deeper understanding of how these new social arenas are constituted by its’ participants and the role game design plays in structuring these encounters. As a deliberate attempt to go beyond the discussion in the game studies field about formalism versus play studies, we use both concepts from micro-sociology as well as concepts from the field of game design as our analytical framework. Our results shows that the dynamics of a PUG can be understood in relation to how players uphold and negotiate the boundary between the their in-game-identity based on their gaming skill and a other social relations outside of the game context.

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Published

2012-01-01

Bibtex

@Conference{digra620, title ="Should I stay or should I go? – Boundary maintaining mechanisms in Left 4 Dead 2", year = "2012", author = "Linderoth, Jonas and Björk, Staffan and Olsson, Camilla", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/620}", booktitle = "Proceedings of Nordic DiGRA 2012 Conference"}