Buy and Share! Social Network Games and Ludic Shopping
Keywords:
social network games, consumerism, player types, free-to-play, playful identityAbstract
By developing the concept of ludic shopping, this paper explores how the centring of gameplay around the (symbolic) purchase of virtual goods has transformed social network games into a blending of consumerism and playfulness. Although ludic shopping points out the capitalistic logic of consumption embedded on social network games, this concept brings also a positive view about consumption as part of players’ identity construction. I drawn on the player types defined by game theorists Richard Bartle and Espen Aarseth to examine the main forms of enjoyment offered by social network games, and to present a new conceptual dimension linked to consumerism. Through a critical analysis of both game mechanics and players’ motivations, I argue that symbolic consumerism is a central experience for players of social network games.Downloads
Published
2012-01-01
Bibtex
@Conference{digra618, title ="Buy and Share! Social Network Games and Ludic Shopping", year = "2012", author = "de Andrade e Silva, Suen", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/618}", booktitle = "Proceedings of Nordic DiGRA 2012 Conference"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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