Main(s) and Alts: Multiple Character Management in World of Warcraft
DOI:
https://doi.org/10.26503/dl.v2012i1.614Keywords:
multiple characters, alternative avatars, online games, avatars, player user interfaceAbstract
Most online games let players create multiple characters, and during avatar creation and gameplay, the relationships between players and their game playing goals are revealed. As multiple characters are developed, player behaviors become more complex. Yet a major characteristic of avatars is that they cannot act at the same time—since gameplay is usually continuous and players alternate between or among avatars, time patterns tend to emerge. For this project we employed a user interface to collect real and continuous data on World of Warcraft players, and developed an algorithm for grouping avatars owned by specific players into sets. We then attempted to identify goals for individual characters, types of set management, and relationships within avatar sets.Downloads
Published
2012-01-01
Bibtex
@Conference{digra614, title ="Main(s) and Alts: Multiple Character Management in World of Warcraft", year = "2012", author = "Hsu, Sheng-Yi and Huang, Yu-Han and Sun, Chuen-Tsai", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2012i1.614}", booktitle = "Proceedings of Nordic DiGRA 2012 Conference"}
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