Business Games, Rationality and Control Logistics
Keywords:
business game, serious games, economy, operation research, logic of control, rationalityAbstract
This paper presentsthe research project “Business Games as Cultural Techniques. Transforming Knowledge and Steering Actions at the Interface between Economy, Computer Sciences and Mediality”.1 The main idea of the project is to reflect a development that is central in the history of the computer as well as games between 1950 and 1970, when both these cultural techniques were at the centre of great and revolutionary changes to the social order. The main result of this rearrangement is today’s understanding of the logic to market economy and steering rationality – but also the idea of serious games or the specific connection of computer and game.Downloads
Published
2011-01-01
Bibtex
@Conference{digra570, title ="Business Games, Rationality and Control Logistics", year = "2011", author = "Nohr, Rolf F", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/570}", booktitle = "Abstract Proceedings of DiGRA 2011 Conference: Think Design Play"}
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Papers
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