This is not a Door: an Ecological approach to Computer Games
Keywords:
affordances, computer games, video games, professionalAbstract
In this chapter we outline an ecological approach to computer games and test out how the theory of ecological psychology can be used for understanding digital games and game-play. Ecological psychology holds that learning is a process of differentiating and not of interpreting or construing. Therefore semiotic/cognitive views on learning and perception with computer games, were the perceptual act is thought to be adding experiences to the things we see in a game in order to make meaning, can be questioned. The theoretical points are illustrated with data from an interaction study made on players playing the game Timesplitters 2 on an X-box.Downloads
Published
2007-01-01
Bibtex
@Conference{digra321, title ="This is not a Door: an Ecological approach to Computer Games", year = "2007", author = "Linderoth, Jonas and Bennerstedt, Ulrika", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/321}", booktitle = "Proceedings of DiGRA 2007 Conference: Situated Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.