游戏学沉浸视角下的剧本杀沉浸归因与设计建议
Keywords:
剧本杀设计, 游戏学, 化身认同, 心流体验, 设计建议Abstract
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2024-09-30
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@Conference{digra2793, title ="游戏学沉浸视角下的剧本杀沉浸归因与设计建议", year = "2024", author = "Li, Yongqi and Xu, Hechen ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2793}", booktitle = "Abstract Proceedings of Chinese DiGRA 2024: Digital Pasts, Analog Futures"}
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