Living Games and Digital Decay: Curating as Temporal Practice
Keywords:
game temporalities, living games, platform studies, digital ephemerality, curatorial strategiesAbstract
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Published
2025-11-21
Bibtex
@Conference{digra2754, title ="Living Games and Digital Decay: Curating as Temporal Practice", year = "2025", author = "Kuduva Gopinath, Karthik", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2754}", booktitle = "Abstract Proceedings of Chinese DiGRA 2025: Video Games in Museums"}
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