A Framework for 'Gacha Psychoeducation' - Encouraging More Positive Interactions Between Young People and Games
Keywords:
loot box, gacha, mental health, psychoeducation, gambling disorder, gaming disorderAbstract
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2026-03-02
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@Conference{digra2747, title ="A Framework for 'Gacha Psychoeducation' - Encouraging More Positive Interactions Between Young People and Games", year = "2026", author = "Ali, Anjuman and Tan, Marcus", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2747}", booktitle = "Abstract Proceedings of GachaCon 2026: Genshin Impact"}
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