Investing Play: How Genshin Impact Players Legitimize Gacha Monetization
Keywords:
gacha game, user-generated content (ugc), free labor, game monetizationAbstract
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2026-03-02
Bibtex
@Conference{digra2746, title ="Investing Play: How Genshin Impact Players Legitimize Gacha Monetization", year = "2026", author = "Lin, Bitong", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2746}", booktitle = "Abstract Proceedings of GachaCon 2026: Genshin Impact"}
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