The Paradox of Profit: Structural Constraints on Game Design and the Need for Systemic Replayability in the Gacha Genre
Keywords:
gacha game design, monetization lock-in, content treadmill, replayability, linear progression, systemic depth, endgame structure, mda framework.Abstract
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2026-03-02
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@Conference{digra2744, title ="The Paradox of Profit: Structural Constraints on Game Design and the Need for Systemic Replayability in the Gacha Genre", year = "2026", author = "Lam, Yau Hing and Thung, Kin Tung and Lau, Sum Yee and Wang, Zixuan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2744}", booktitle = "Abstract Proceedings of GachaCon 2026: Genshin Impact"}
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