Constructing Parasocial Intimacy in Otome Games: A Data-Driven and Autoethnographic Study Based on Love and Deepspace
Keywords:
parasocial intimacy, otome games, social data science, player-character interactionAbstract
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2026-03-02
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@Conference{digra2730, title ="Constructing Parasocial Intimacy in Otome Games: A Data-Driven and Autoethnographic Study Based on Love and Deepspace", year = "2026", author = "Zheng, Yutin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2730}", booktitle = "Abstract Proceedings of GachaCon 2026: Genshin Impact"}
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