When to use a first person shooter as a historical tool? Ludic site preservation in Hong Kong

Authors

  • Peter Nelson

DOI:

https://doi.org/10.26503/dl.v2018i4.2416

Keywords:

game representation, first-person shooter engine, virtual archaeology, Hong Kong

Abstract

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Published

2018-01-01

Bibtex

@Conference{digra2416, title ="When to use a first person shooter as a historical tool? Ludic site preservation in Hong Kong", year = "2018", author = "Nelson, Peter", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2416}", booktitle = "Chinese DiGRA 2018 Abstract Proceedings"}