When to use a first person shooter as a historical tool? Ludic site preservation in Hong Kong
DOI:
https://doi.org/10.26503/dl.v2018i4.2416Keywords:
game representation, first-person shooter engine, virtual archaeology, Hong KongAbstract
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Published
2018-01-01
Bibtex
@Conference{digra2416, title ="When to use a first person shooter as a historical tool? Ludic site preservation in Hong Kong", year = "2018", author = "Nelson, Peter", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2416}", booktitle = "Chinese DiGRA 2018 Abstract Proceedings"}
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Papers
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