Playing Is Not the Only Way: Leisure Identity Positioning and Game Cultural Agency
Keywords:
leisure identity, game cultural agency, digital games, analog games, lapsed playersAbstract
This study explores players that have stopped or reduced their playing, how they narrate their leisure identity, and what that reveals about their game cultural agency. Reflexive thematic analysis and pluralistic narrative analysis were used to analyze the interview data of 22 lapsed players of both digital and analog games. Lapsed players narrated their leisure identity through three themes: still part of the community, playing is not the only way, and general interest remains. Themes reveal that lapsed players are still attached to wider game cultures from many points of contact. However, the primary activity of playing has switched places with the secondary activity of other kinds of game cultural participation, enabling the interviewees to maintain a foothold in the leisure activity they enjoy.Downloads
Published
2025-05-26
Bibtex
@Conference{digra2415, title ="Playing Is Not the Only Way: Leisure Identity Positioning and Game Cultural Agency", year = "2025", author = "Wiik, Elisa", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2415}", booktitle = "Conference Proceedings of Nordic DiGRA 2025: Hope: Envisioning the Future of Game Cultures"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.