A Bechdel Test for Computer Games?

Authors

  • Mio Firkins
  • Ruth Aylett

Keywords:

games analysis, sociology, gender studies, women's studies, game design, character design, character development, narrative

Abstract

This paper reports work addressing the research question "could a Bechdel-like test be an indication of how women are represented in video games?" through developing such a test for video games: the Indicative Representation of Women In Games (IRWiG) test. We describe its development process: a multidisciplinary approach combining a literature review with the development and application of ontologies representing the constructional elements of games that relate to portrayal of women. The IRWiG test was evaluated through a public evaluation survey and an internally-conducted games analysis. The test proposes four criteria for analysing a female character: her character development, appearance, abilities and relevant stereotypes, and the skippability of content in which she is active. An overall agreement rate of 74% was found between users' opinions of how a woman is represented in a game, and the application of the IRWiG test.

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Published

2024-09-30

Bibtex

@Conference{digra2225, title ="A Bechdel Test for Computer Games?", year = "2024", author = "Firkins, Mio and Aylett, Ruth", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2225}", booktitle = " Conference Proceedings of DiGRA 2024 Conference: Playgrounds"}