Flow, Boredom, Idleness. The Relation between the Subjective Passage of Time and the Experience of Video Games
DOI:
https://doi.org/10.26503/dl.v2023i2.2162Keywords:
time perception, passage of time, idleness, boredom, flow, slow play, slow gamesAbstract
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Published
2023-06-20
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@Conference{digra2162, title ="Flow, Boredom, Idleness. The Relation between the Subjective Passage of Time and the Experience of Video Games", year = "2023", author = "Alvarez Igarzabal, Federico", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2023i2.2162}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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