Flow, Boredom, Idleness. The Relation between the Subjective Passage of Time and the Experience of Video Games
Keywords:
time perception, passage of time, idleness, boredom, flow, slow play, slow gamesAbstract
Downloads
Published
2023-06-20
Bibtex
@Conference{digra2162, title ="Flow, Boredom, Idleness. The Relation between the Subjective Passage of Time and the Experience of Video Games", year = "2023", author = "Alvarez Igarzabal, Federico", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2162}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.