The Limits of Immersion: Case Study of "Desolatium" a VR Graphic Adventure Development
Keywords:
Game design, Virtual Reality, Digital Narratives, ImmersionAbstract
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2023-06-20
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@Conference{digra2145, title ="The Limits of Immersion: Case Study of 'Desolatium' a VR Graphic Adventure Development", year = "2023", author = "Inmaculada Parra Martínez, María", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2145}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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