Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity
DOI:
https://doi.org/10.26503/dl.v2023i2.2123Keywords:
Industrial reflexivity, video game, concept art, merchandising, creditsAbstract
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Published
2023-06-20
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@Conference{digra2123, title ="Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity", year = "2023", author = "Švelch, Jan and Svelch, Jaroslav", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2023i2.2123}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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