Playing video games for a living. Coping with emotional tensions and economic precariousness surrounding live streamers’ careers on Twitch
Keywords:
Twitch, gaming culture, emotional labour, streamers, precariousness, authenticityAbstract
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Published
2023-06-20
Bibtex
@Conference{digra2117, title ="Playing video games for a living. Coping with emotional tensions and economic precariousness surrounding live streamers’ careers on Twitch", year = "2023", author = "Carradore, Roberto and Pirola, Tiziana", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2117}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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