Preserving and Emulating Australian Made Videogames of the 1990s
Keywords:
videogames, Emulation-as-a-Service Infrastructure, EaaSI, software preservation, emulation, Australia, disk imagingAbstract
In this presentation, we detail the successes, difficulties and limitations we have encountered in preserving and emulating a curated selection of 50 game titles.Downloads
Published
2023-06-20
Bibtex
@Conference{digra2037, title ="Preserving and Emulating Australian Made Videogames of the 1990s", year = "2023", author = "Moya, Cynde and Swalwell, Melanie and Stuckey, Helen and de Vries, Denise", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2037}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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Papers
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