Play Value, Gameplay, and Immersion in the Early Videogame Industry
Keywords:
Play Value, Flow, Immersion, Gameplay, Game mechanics, Game History, Atari, Video game Industry, Game Design, Toys, Toy IndustryDownloads
Published
2023-06-20
Bibtex
@Conference{digra2034, title ="Play Value, Gameplay, and Immersion in the Early Videogame Industry", year = "2023", author = "Soderman, Braxton", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2034}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.