Play Value, Gameplay, and Immersion in the Early Videogame Industry

Authors

  • Braxton Soderman

Keywords:

Play Value, Flow, Immersion, Gameplay, Game mechanics, Game History, Atari, Video game Industry, Game Design, Toys, Toy Industry

Downloads

Published

2023-06-20

Bibtex

@Conference{digra2034, title ="Play Value, Gameplay, and Immersion in the Early Videogame Industry", year = "2023", author = "Soderman, Braxton", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2034}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}