Lost Horizons: Constructing a Fiction of Knowledge
Keywords:
virtual reality as artistic practice, immersive VR, social VR, VRChat, applications of computer gamesAbstract
This extended abstract will map connections between psychogeographical practices and artistic practices which use video game engines to construct virtual reality spaces – from the dual position of both academic and of artist/technologist working directly with virtual reality 3D game design and development. I will explore aesthetic and technical strategies for world-building through a case study of the development of the work Lost Horizons (2022), an immersive artwork which constructs a fiction of knowledge by experimenting with the juxtaposition of different perspectives and framing in order to produce a poetic immersive experience. Central to the work is the act of seeing and a poetic sense of space. Amidst the act of wandering alone in an uncannily empty public space, there is the possibility for personal worlds, imagined pasts and futures, and alternative constructions of knowledge.Downloads
Published
2023-06-20
Bibtex
@Conference{digra1980, title ="Lost Horizons: Constructing a Fiction of Knowledge", year = "2023", author = "Ding, Debbie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1980}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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