Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies
Keywords:
digital therapeutics, mental e-health, mobile applications, serious games, cognitive behavioral therapy (CBT)Abstract
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2023-06-20
Bibtex
@Conference{digra1936, title ="Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies", year = "2023", author = "Stasieńko, Jan and Wojtyna, Ewa and Nikiel, Sławomir and Bieroński, Wojciech and Szklarska, Justyna and Anzulewicz, Anna", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1936}", booktitle = "Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games"}
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