Gamifying Flipped Learning for Promoting Students’ Online Participation
Keywords:
gamification, gamified learning, flipped learningAbstract
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2019-01-01
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@Conference{digra1874, title ="Gamifying Flipped Learning for Promoting Students’ Online Participation", year = "2019", author = "Jong, Morris Siu-Yung and Chen, Gaowei and Tam, Vincent", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1874}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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