Gaming DOTA Players: Iterative Platform Design and Capture
DOI:
https://doi.org/10.26503/dl.v2019i1.1859Keywords:
gamblification, platformization, player retention, dota 2, interaction mappingAbstract
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2019-01-01
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@Conference{digra1859, title ="Gaming DOTA Players: Iterative Platform Design and Capture", year = "2019", author = "Zanescu, Andrei and Lajeunesse, Fix and French, Martin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2019i1.1859}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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