Gaming DOTA Players: Iterative Platform Design and Capture

Authors

  • Andrei Zanescu
  • Fix Lajeunesse
  • Martin French

Keywords:

gamblification, platformization, player retention, dota 2, interaction mapping

Abstract

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Published

2019-01-01

Bibtex

@Conference{digra1859, title ="Gaming DOTA Players: Iterative Platform Design and Capture", year = "2019", author = "Zanescu, Andrei and Lajeunesse, Fix and French, Martin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1859}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}