Gaming DOTA Players: Iterative Platform Design and Capture
Keywords:
gamblification, platformization, player retention, dota 2, interaction mappingAbstract
Downloads
Published
2019-01-01
Bibtex
@Conference{digra1859, title ="Gaming DOTA Players: Iterative Platform Design and Capture", year = "2019", author = "Zanescu, Andrei and Lajeunesse, Fix and French, Martin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1859}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.