Mythmaking and codebreaking: The hunt for GTAV’s Bigfoot and/as digital cultural memory

Authors

  • James Manning

Keywords:

archives, digital cultural memory, repertoire, play cultures, media archaeology

Abstract

This paper considers play as an archival practice and its impact on the future histories of videogames and digital culture. Drawing upon De Kosnik’s notion of ‘rogue archives’ (2016), this paper demonstrates how certain play activities generate archival materials and how noncanonical works and/as practices shape our digital cultural memory.

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Published

2019-01-01

Bibtex

@Conference{digra1857, title ="Mythmaking and codebreaking: The hunt for GTAV’s Bigfoot and/as digital cultural memory", year = "2019", author = "Manning, James", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1857}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}