Mythmaking and codebreaking: The hunt for GTAV’s Bigfoot and/as digital cultural memory
Keywords:
archives, digital cultural memory, repertoire, play cultures, media archaeologyAbstract
This paper considers play as an archival practice and its impact on the future histories of videogames and digital culture. Drawing upon De Kosnik’s notion of ‘rogue archives’ (2016), this paper demonstrates how certain play activities generate archival materials and how noncanonical works and/as practices shape our digital cultural memory.Downloads
Published
2019-01-01
Bibtex
@Conference{digra1857, title ="Mythmaking and codebreaking: The hunt for GTAV’s Bigfoot and/as digital cultural memory", year = "2019", author = "Manning, James", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1857}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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