The Impacts of Live Streaming on the Video Game Industry

Authors

  • Mark R Johnson
  • Jamie Woodcock

Keywords:

digital economy, games industry, labour, live streaming, twitch

Abstract

Downloads

Published

2019-01-01

Bibtex

@Conference{digra1855, title ="The Impacts of Live Streaming on the Video Game Industry", year = "2019", author = "Johnson, Mark R and Woodcock, Jamie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1855}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}