The Impacts of Live Streaming on the Video Game Industry
Keywords:
digital economy, games industry, labour, live streaming, twitchAbstract
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Published
2019-01-01
Bibtex
@Conference{digra1855, title ="The Impacts of Live Streaming on the Video Game Industry", year = "2019", author = "Johnson, Mark R and Woodcock, Jamie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1855}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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