Defining Gaming Communities: A Super Smash Bros. Ultimate Case Study
Keywords:
gaming communities, social norms, super smash bros ultimate, discourseAbstract
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2019-01-01
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@Conference{digra1853, title ="Defining Gaming Communities: A Super Smash Bros. Ultimate Case Study", year = "2019", author = "Deslauriers, Patrick and Simard, Élodie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1853}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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