Gaming my way to recovery: Understanding how to integrate serious video games into youth mental health services
Keywords:
mental health, mental disorders, e-mental health, video games, virtual reality,Abstract
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Published
2019-01-01
Bibtex
@Conference{digra1847, title ="Gaming my way to recovery: Understanding how to integrate serious video games into youth mental health services", year = "2019", author = "Ferrari, Manuela and McIlwaine, Sarah and Reynolds, Jennifer and Archie, Suzanne and Boydell, Katherine and Lal, Shalini and Shah, Jai and Henderson, Joanna and Alvarez-Jimenez, Mario and Andersson, Neil and Aarseth, Espen and Lundedal, Nielsen Rune Kristian and Iyer, Srividya", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1847}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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