Gaming my way to recovery: Understanding how to integrate serious video games into youth mental health services

Authors

  • Manuela Ferrari
  • Sarah McIlwaine
  • Jennifer Reynolds
  • Suzanne Archie
  • Katherine Boydell
  • Shalini Lal
  • Jai Shah
  • Joanna Henderson
  • Mario Alvarez-Jimenez
  • Neil Andersson
  • Espen Aarseth
  • Nielsen Rune Kristian Lundedal
  • Srividya Iyer

Keywords:

mental health, mental disorders, e-mental health, video games, virtual reality,

Abstract

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Published

2019-01-01

Bibtex

@Conference{digra1847, title ="Gaming my way to recovery: Understanding how to integrate serious video games into youth mental health services", year = "2019", author = "Ferrari, Manuela and McIlwaine, Sarah and Reynolds, Jennifer and Archie, Suzanne and Boydell, Katherine and Lal, Shalini and Shah, Jai and Henderson, Joanna and Alvarez-Jimenez, Mario and Andersson, Neil and Aarseth, Espen and Lundedal, Nielsen Rune Kristian and Iyer, Srividya", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1847}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}