Failure in Videogames: Similarities and Differences to Textile Craft
DOI:
https://doi.org/10.26503/dl.v2019i1.1839Keywords:
failure, videogames, craft, textiles, knitting, embodimentAbstract
This paper applies Juul’s (2013) account of failure in videogames to an analysis of hand knitting to argue that there are similarities and differences between videogame play and textile craft practice, specifically through a case study of Unravel (Coldwood Interactive 2016) and Unravel Two (Coldwood Interactive 2018).Downloads
Published
2019-01-01
Bibtex
@Conference{digra1839, title ="Failure in Videogames: Similarities and Differences to Textile Craft", year = "2019", author = "Potter, Gemma and Brock, T.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2019i1.1839}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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