The Business Model Network of eSports: The Case of Overwatch
Keywords:
esports, competitive gaming, strategic management, eco-system, business modelAbstract
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Published
2019-01-01
Bibtex
@Conference{digra1814, title ="The Business Model Network of eSports: The Case of Overwatch", year = "2019", author = "Scholz, Tobias M. and Stein, Volker", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1814}", booktitle = "Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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